Noemie Dauphinais



Candy Crush EULA

UI/UX



As a hypothetical experiment, we redesign existing EULA into a readable, understandable, and engaging media. Using Figma, we tried to gamify the Candy Crush EULA. The goal was to act as a third party to inform the players of the Terms and Condition they were agreeing to when they aceept them. We also had to make sure to act as a neutral party and keep the company’s  rights in the orignial EULA.

I summarize and made the “Transaction” section legible and the map indicating the progress in the “game”.

Anais
Carolie
Anthony Bourgeois 
Noemie-San Dauphinais

April 2024








Process/Concept


The goal was to act as a third party that would let the player know what the EULA was stating while fulfilling the corporation's goal to make the player agree to play the game.  I mixed the aesthetics of the normal game and the EULA game to give the feeling of being designed together with the game. We focused on the user experience, flow, and reward for paying attention where we wanted













Noemie Dauphinais 


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