game
Monstrous Mansion is a chase mini-game in Unity. Experimenting with the restriction of one input, my team and I made a maze with 2-3 doors leading to another room. The player must find the exit before the monster catches up to them. The monster could be tracked through sound and clues in the environment.
Concept Idea: Ally Noemie, Sarah, Paola
Gameplay programing: Sarah, Ally, Paola
Audio programing: Sarah
UI programing: Paola
Level Design: Ally, Noemie
Environmental Design: Ally, Noemie
Technical Art: Sarah
Art Asset: Sketchfab, unity assets store
Audio Asset : Silent hill 3
October 2023
Process/Concept
I worked on the level design of how the map and the rooms would connect. In addition, I designed the rooms and placed the assets for the environment.